MEDIUM TO GIANT HEROIC MONSTER
Sometimes called Blight Walkers and growing up to over thirty feet in height, these vaguely anthropoid constantly shapeshifting creatures made of soil, branches, leaves, moss, and sap appear in forest and woodland areas where the Wasteblight has retreated to. Masanei, which in the ancient Vathar language means “black eaters”, are expelled from Wasteblight pools as small black globs of corrupted magical sap. They gather and absorb detritus from the forest floor as they hunt the trees for living creatures to consume, morphing fluidly and randomly between the various shapes of the creatures they have previously eaten. This consumption of living creatures happens by engulfing the prey and drawing them towards the heart of black Wasteblight sap in the center that feeds on life force. Those who survive a masanei consumption, of which there are precious few, may find themselves touched by the Wasteblight, corrupting them or poisoning them; the Afflicted rarely live long without access to healing magics as the Wasteblight destroys them from with. Continue reading “Monster: Masanei” →
One of the more numerous magical items that have survived from the Golden Age and named for their original creator, Tambak Shells resemble large conch shells paired together across a special link that traverses the aether. Faint glowing light (usually blue or red) pulses slowly from the center of the shell while in use. The possessor of one shell can speak and hear in any language to the possessor of the other paired shell. Used to communicate across great distances, as well as act as instantaneous translators, these shells are highly prized, with the smaller and easier to conceal versions more so. Some shell pairs (or even a single shell in a pair) can be locked to a particular individual so that only they can hear from and speak into it. Continue reading “Magic Item: Tambak Shells” →
Although no-one is sure how many of these rings truly exist or where they now are, they’ve been talked of for millennia. Some say that there were up to twenty of these rings made, while others think three or seven, or even nine. There are whisperings that there is a master ring that enslaves all those who wear the other rings, turning them into demonic servants with terrible powers. Fairy tales no doubt, stories to scare children. But what if the rings really do exist? Who has them now, and what are they going to do with them?
Continue reading “Cursed Item: The Rings of the Dark Lord” →
While cursed items are included in POLYHEDRAL DUNGEON: Basic Edition, what are supplied is a set of guidelines that doesn’t go into explaining the mechanics of creating or designing cursed items. The rules for creating magic items (which curse items essentially are) are also very simple. This was by design to make the basic version of the game open-ended and flexible for Judges to run. Coming with the release of POLYHEDRAL DUNGEON: The Advanced Rules, POLYHEDRAL DUNGEON: The Book of Magic, and POLYHEDRAL DUNGEON: The Book of Loot are rules to allow the creation of cursed items.
This article introduces the new approach being used for cursed items. Some tweaks may be made to final Talents and rules upon release of the final publications. Continue reading “Advanced Rules For Cursed Items” →
If you’re interested in creating products around POLYHEDRAL DUNGEON (and other future Polyhedral products), licensing is now available. It includes three licenses, which are applied to individual products.
InfiniBadger Press has just announced a new Outreach Program, intended to connect youths and adults with tabletop roleplaying, especially those who are at risk. The first product, but not the last, that is included in this program is POLYHEDRAL DUNGEON. Groups and organizations who work with certain populations can get access to a digital site license for products in the program, as well as discounted print products for use.
POLYHEDRAL DUNGEON got a shout out on episode 101 of the Gaming & BS RPG Podcast. Although mentioned near the end of the podcast, it does come after a great discussion about time constraints on preparing games and running them, and the challenges that come with being a gamer today with commitments getting in the way of gaming. The great news is that POLYHEDRAL DUNGEON was designed in many ways to help with this with it’s low-prep and low overload approach to play. It’s quick to learn, fast to play, but flexible enough to be customized as needed.
Thanks for the mention, Brett and Sean!
The final version of POLYHEDRAL DUNGEON has been released today. Version 1.4 includes a small number of tweaks to the rule book and a few small tweaks to some Classes and Talents, explained in the included upgrade notes document. Also included in this release is a full single page PDF that lists all of the Talents that individual Classes can have from the Basic Edition (which is also available from this site’s Downloads page).
Print proofs of the POD version of the game are being processed right now and will be available soon to order. Anyone who has purchased the Digital version of the game from any sites it is available from will be eligible to get a discount against the OneBookShelf version (or print copies direct from InfiniBadger Press) whenever they chose to upgrade.
The mobi and epub ebook versions are in progress too and will be added to all digital bundles as soon as they become available.
Purchase information for POLYHEDRAL DUNGEON can be found on its dedicated page here.
POLYHEDRAL DUNGEON was talked about with Dan Davenport at the RPGNet Q&A Chat on Wednesday Jun 1, 2016. All sorts of information about the game, including some examples of how the game handles play, were shared. the entire transcript can be found at https://gmshoe.wordpress.com/2016/06/01/qa-jason-paul-mccartan-polyhedral-dungeon/.
Thanks to +Radaghast Kary, POLYHEDRAL DUNGEON now has an entry on the Russian RPG Wikia! Copies of the game have been purchased by Judges worldwide so far, which is pretty awesome!